A look into the politics and business of the games industry

The original version of WolfQuest completely slipped under my radar upon release two years ago. I was probably too occupied with either saving for, or playing, my shiny new PS3. Wolfquest isn’t really like most games however, it’s been developed in partnership with the Minnesota Zoo and eduweb. The game aims to “teach wold behaviour and ecology through its exciting gameplay and social interactions.”

This title is among the first to seriously use the videogame medium as a learning tool, and raises the debate of educational gaming all over again. In fact just thinking about the possibilities throws up so many genres that could be used as learning aids.

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The future of digital Britain
By: Grahame | February 7th, 2010

I have been endlessly frustrated over the past few years in reading about the UK government’s complete apathy towards encouraging games developers to set up shop on our isles.

That frustration has only been exacerbated by the news from the government of British Columbia in Canada. The Canadian establishment has announced it will be offering some enticing tax breaks to studios beginning new projects starting from August this year.

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