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	<title>Past the pixels</title>
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	<link>http://grahame.gamerlimit.com</link>
	<description>A look into the politics and business of the games industry</description>
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		<title>Who said games couldn&#8217;t be educational?</title>
		<link>http://grahame.gamerlimit.com/2010/02/who-said-games-couldnt-be-educational/</link>
		<comments>http://grahame.gamerlimit.com/2010/02/who-said-games-couldnt-be-educational/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 10:17:15 +0000</pubDate>
		<dc:creator>Grahame</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[rome total war]]></category>
		<category><![CDATA[wolfquest]]></category>

		<guid isPermaLink="false">http://grahame.gamerlimit.com/?p=119</guid>
		<description><![CDATA[
The original version of WolfQuest completely slipped under my radar upon release two years ago. I was probably too occupied with either saving for, or playing, my shiny new PS3. Wolfquest isn&#8217;t really like most games however, it&#8217;s been developed in partnership with the Minnesota Zoo and eduweb. The game aims to &#8220;teach wold behaviour [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>The future of digital Britain</title>
		<link>http://grahame.gamerlimit.com/2010/02/the-future-of-digital-britain/</link>
		<comments>http://grahame.gamerlimit.com/2010/02/the-future-of-digital-britain/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 21:26:17 +0000</pubDate>
		<dc:creator>Grahame</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[crackdown]]></category>
		<category><![CDATA[digital briatain]]></category>
		<category><![CDATA[government]]></category>
		<category><![CDATA[NEON]]></category>
		<category><![CDATA[realtime worlds]]></category>
		<category><![CDATA[university of abertay dundee]]></category>

		<guid isPermaLink="false">http://grahame.gamerlimit.com/?p=105</guid>
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I have been endlessly frustrated over the past few years in reading about the UK government’s complete apathy towards encouraging games developers to set up shop on our isles.
That frustration has only been exacerbated by the news from the government of British Columbia in Canada. The Canadian establishment has announced it will be offering some [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Why do politicians seemingly hate our games?</title>
		<link>http://grahame.gamerlimit.com/2010/01/why-do-politicians-seemingly-hate-our-games/</link>
		<comments>http://grahame.gamerlimit.com/2010/01/why-do-politicians-seemingly-hate-our-games/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 20:01:17 +0000</pubDate>
		<dc:creator>Grahame</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[elaine smith]]></category>
		<category><![CDATA[keith fitzpatrick]]></category>
		<category><![CDATA[keith vaz]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[realtime worlds]]></category>
		<category><![CDATA[tom watson]]></category>

		<guid isPermaLink="false">http://grahame.gamerlimit.com/?p=87</guid>
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Last week Keith Vaz, the British Labour MP for Leicster East, typified in his actions what can be seen as the general disdain many politicians appear to have for seriously debating videogames.
Vaz, a Labour MP since 1987, was due to participate at the’ Westiminster eForum’ debate with EA’s Keith Ramsdale, CEO of Eidos Ian Livingstone, [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>The Rumble at Rockstar</title>
		<link>http://grahame.gamerlimit.com/2010/01/the-rumble-at-rockstar/</link>
		<comments>http://grahame.gamerlimit.com/2010/01/the-rumble-at-rockstar/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 20:03:49 +0000</pubDate>
		<dc:creator>Grahame</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://grahame.gamerlimit.com/?p=76</guid>
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We’ve all done it, sat there playing our most loved game and said to ourselves: “I wish I could make games like this”. In our naive eyes it seems to be all a bed of roses, but recent rumblings have pulled back the curtain on what it means to be a games developer in this [...]]]></description>
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		<slash:comments>7</slash:comments>
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